Among Us Fan Art

Hi in the last month i had the chance to help on a small fan art project i helped on with my colleagues who all love the game. I had the challenge to transfer the 2d art design environment into a 3d design without to loose the cute style we all love. So i redesigned the lobby space and the specimen room with a simplified style in 3d.
Here i post some of the design work i did on the environment and props. I decided to work with fusion 360 because it was super fast for such simplified style. On top since we used it here for rendering purpose i was able to export it straight to max and just quickly clean up the already existing generated CAD mapping and it was ready for texturing. The final beautiful renders and characters been done by the rest of the guys who did altogether an amazing job .

Characters by Alessandro Baldasseroni https://www.artstation.com/baldasseroni
Texturing by Andrej Stefancik CG https://www.artstation.com/adozv
Art direction Gavriil Klimov https://www.artstation.com/hexeract
3D Landscape and foliage Jacob Norris https://www.artstation.com/purepolygons
Lighting, shading, and rendering Artur Szymczak https://www.artstation.com/synapse

Special thanks to Fred Hooper https://www.artstation.com/freddyhoops

more pics to find here ... https://www.artstation.com/artwork/lxZBDe

lobby final renders with texturing, light and editing.

lobby final renders with texturing, light and editing.

specimen room final renders with texturing, light and editing.

specimen room final renders with texturing, light and editing.

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

work file rendered in fusion

wire frame view in fusion

wire frame view in fusion

polymesh  in max

polymesh in max

wire frame view in fusion

wire frame view in fusion

wire frame view in fusion

wire frame view in fusion

wire frame view in fusion

wire frame view in fusion

specimen room final renders with texturing, light and editing.

specimen room final renders with texturing, light and editing.

specimen room final renders with texturing, light and editing.

specimen room final renders with texturing, light and editing.

lobby final renders with texturing, light and editing.

lobby final renders with texturing, light and editing.

lobby final renders with texturing, light and editing.

lobby final renders with texturing, light and editing.

lobby final renders with texturing, light and editing.

lobby final renders with texturing, light and editing.