Omniverse Project - Desert Buggy

Cool side project our team at NVIDIA did last year to test capabilities of our proprietary render engine Kit and Omniverse suite.
I was responsible for the designing and modeling of this buggy which was then textured by Andrej Stefancik. I placed an untextured character for scale and functionality reference. the charcter was done by Alessandro Baldasseroni. you will find the final tetxured version in the blog post below.

Credits:
Vehicle design and modeling: Gregor Kopka
Vehicle texturing and props modeling/texturing: Andrej Stefancik
Lighting and Rendering: Artur Szymczak
Character modeling and texturing: Alessandro Baldasseroni
Environment: Jacob Norris
Effects: Fred Hooper
Environment props: Ilya Shelementsev
Directing: Gavriil Klimov

NVIDIA BLOG POST TO THE PROJECT:
https://developer.nvidia.com/blog/nvidia-omniverse-rtx-racing-demo-showcases-powerful-rendering-realistic-simulation/

here is the textured version from Andrej Stefancik https://www.artstation.com/artwork/VgX0Dg

rocket engine

rocket engine

rocket engine

rocket engine

Subframe with engine

Subframe with engine