Deep learning was used to generate realistic animations and transitions in this stylized demo for GTC 2018. Where a boy is helping a crashed ship full of robots return to their teleport pad...
Myself: Robot Character design and real-time mesh, Crashed Spaceship model and texture, Spawn platform
Artwork performed in collaboration with Gavriil Klimov, Gregor Kopka, Erin Zaneski, Pierre Fleau, Alen Vejzovic, Fred Hooper
This was an AI - Deep Learning project where mo-cap was used to capture initial animations and then Artificial Intellegence blended them together and created transitions/adjust speed simply based off of the mo-cap data it had and the collision/interaction with the environment.

Here is a render from Jacob Norris scene with the space ship in the center.
https://www.artstation.com/artwork/VOlnX